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https://github.com/Mibew/tray.git
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417 lines
11 KiB
JavaScript
417 lines
11 KiB
JavaScript
/**
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* @preserve This file is part of Mibew Messenger project.
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* http://mibew.org
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*
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* Copyright (c) 2005-2011 Mibew Messenger Community
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* License: http://mibew.org/license.php
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*/
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ChatController = Class.create();
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ChatController.prototype = {
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/**
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* Additional options
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* @type Object
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* @private
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*/
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options: {},
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/**
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* An instance of the Thread class
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* @type Thread
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*/
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thread: null,
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/**
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* An instance of the ChatServer class
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* @type ChatServer
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*/
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server: null,
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/**
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* An instance of the ChatView class
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* @type ChatView
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*/
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view: null,
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/**
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* Indicates if user can post messages
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* @type Boolean
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*/
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cansend: true,
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/**
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* Indicates if next message's sound must be skipped
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* @type Boolean
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*/
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skipNextSound: true,
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/**
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* Indicates if message input area ihn focus
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* @type Boolean
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*/
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focused: true,
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/**
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* Message input DOM element
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* @type Object
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*/
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message: null,
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/**
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* Indicates the thread belong to this operator
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* @type Boolean
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*/
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ownThread: null,
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/**
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* Create an instance of ChatController
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* @constructor
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* @param {ChatServer} chatServer An instance of ChatServer class
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* @param {Thread} thread Thread object
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* @param {ChatView} chatView A Chat view object
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* @param {Object} options Additional configuration options
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* @todo Add error handlers to chatServer
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* @todo Think about code format
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*/
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initialize: function(chatServer, chatView, thread, options) {
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this.options = options;
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this.thread = thread;
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this.server = chatServer;
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this.view = chatView;
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this.message = $('msgwnd');
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this.ownThread = this.message != null;
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if (this.message) {
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this.message.onkeydown = this.handleKeyDown.bind(this);
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this.message.onfocus = (function() {this.focused = true;}).bind(this);
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this.message.onblur = (function() {this.focused = false;}).bind(this);
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}
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// Add periodic functions
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this.server.callFunctionsPeriodically(
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this.updateFunctionBuilder.bind(this),
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this.updateChatState.bind(this)
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);
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// Register functions
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this.server.registerFunction(
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'updateMessages',
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this.updateMessages.bind(this)
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);
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this.server.registerFunction(
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'setupAvatar',
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this.setupAvatar.bind(this)
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);
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this.server.runUpdater();
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},
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/**
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* Exception handler. Updates status message
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*/
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handleException: function(e) {
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this.view.setStatus("offline, reconnecting");
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this.view.enableInput(true);
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},
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/**
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* Timeout handler. Updates status message
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*/
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handleTimeout: function() {
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this.view.setStatus("timeout, reconnecting");
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this.view.enableInput(true);
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},
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/**
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* Load new messages by restarting thread updater.
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*/
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refresh: function() {
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this.server.restartUpdater();
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},
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/**
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* Sends message to the chat server
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* @param {String} msg Message for send
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*/
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postMessage: function(msg) {
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// Check if message can be sent
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if(msg == "" || !this.cansend) {
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return;
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}
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// Disable message sending
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this.cansend = false;
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// Disable next sound
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this.skipNextSound = true;
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// Disable input
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if(myRealAgent != 'opera') {
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this.view.enableInput(false);
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}
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// Post message
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this.server.callFunctions(
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[{
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"function": "post",
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"arguments": {
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"references": {},
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"return": {},
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"message": msg,
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"threadId": this.thread.threadid,
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"token": this.thread.token,
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"user": this.thread.user
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}
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}],
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(function(){
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this.view.enableInput(true);
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this.cansend = true;
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this.view.clearInput();
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}).bind(this),
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true
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);
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},
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/**
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* Change user name
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* @param {String} newname A new user name
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*/
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changeName: function(newname) {
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this.skipNextSound = true;
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this.server.callFunctions(
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[{
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"function": "rename",
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"arguments": {
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"references": {},
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"return": {},
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"threadId": this.thread.threadid,
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"token": this.thread.token,
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"name": newname
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}
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}],
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(function(args){
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if (args.errorCode) {
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this.handleError(args, 'cannot rename');
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}
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}).bind(this),
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true
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);
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},
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/**
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* Send request for close chat to the core
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*/
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closeThread: function() {
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// Show confirmation message if can
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if (this.view.getLocaleString('closeConfirmation')) {
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if (! confirm(this.view.getLocaleString('closeConfirmation'))) {
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return;
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}
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}
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// Send request
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this.server.callFunctions(
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[{
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"function": "close",
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"arguments": {
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"references": {},
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"return": {"closed": "closed"},
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"threadId": this.thread.threadid,
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"token": this.thread.token,
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"lastId": this.thread.lastid,
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"user": this.thread.user
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}
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}],
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this.onThreadClosed.bind(this),
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true
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);
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},
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/**
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* Callback function for close chat request.
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*
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* Close chat window if closing success or warn on fail
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*/
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onThreadClosed: function(args) {
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if (args.closed) {
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window.close();
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} else {
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this.handleError(args, 'cannot close');
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}
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},
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/**
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* Update operator's avatar
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* @param {Array} args Array of arguments passed from the core
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*/
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setupAvatar: function(args) {
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if ($("avatarwnd") && this.thread.user) {
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this.view.updateAvatar(this.options.webimRoot, args.imageLink);
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}
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},
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/**
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* Add new messages to chat window
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* @param {Object} args object of function arguments passed from the server
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*/
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updateMessages: function(args){
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// Update last message id
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if (args.lastId) {
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this.thread.lastid = args.lastId;
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}
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// Add messages
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this.view.displayMessages(args.messages);
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// Clear status string
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this.view.clearStatus();
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// There are some new messages
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if (args.messages.length > 0) {
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if (!this.skipNextSound) {
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var tsound = $('soundimg');
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if (tsound == null || tsound.className.match(new RegExp("\\bisound\\b"))) {
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playSound(this.options.webimRoot+'/sounds/new_message.wav');
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}
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}
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if (!this.focused) {
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window.focus();
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}
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}
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this.skipNextSound = false;
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},
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/**
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* Build update function to call at the core
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*/
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updateFunctionBuilder: function() {
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return [
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{
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"function": "update",
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"arguments": {
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"return": {'typing': 'typing', 'canPost': 'canPost'},
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"references": {},
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"threadId": this.thread.threadid,
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"token": this.thread.token,
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"lastId": this.thread.lastid,
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"typed": (this.message && this.message.value != ''),
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"user": this.thread.user
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}
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}
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];
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},
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/**
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* Set current chat state message
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* @param {Array} args Array of arguments passed from the core
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*/
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updateChatState: function(args) {
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if (args.errorCode) {
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// Something went wrong
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this.handleError(args, 'refresh failed');
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return;
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}
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// Update typing indicator
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if (typeof args.typing != 'undefined') {
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this.view.showTyping(args.typing);
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}
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// Check if user can post messages
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if (typeof args.canPost != 'undefined') {
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if ((args.canPost && !this.ownThread) || (this.ownThread && ! args.canPost)) {
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// Refresh the page
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window.location.href = window.location.href;
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}
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}
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},
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/**
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* Check if send key (Enter or Ctrl+Enter) pressed
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* @param {Boolean} ctrlpressed Indicates ctrl key is pressed or not
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* @param {Number} key Key code
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*/
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isSendkey: function(ctrlpressed, key) {
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return ((key==13 && (ctrlpressed || this.options.ignorectrl)) || (key==10));
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},
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/**
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* Key down handler
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*
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* @param {Object} k Event object
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*/
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handleKeyDown: function(k) {
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if (k) {
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ctrl=k.ctrlKey;
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k=k.which;
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} else {
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k=event.keyCode;
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ctrl=event.ctrlKey;
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}
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if (this.message && this.isSendkey(ctrl, k)) {
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var mmsg = this.message.value;
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if (this.options.ignorectrl) {
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mmsg = mmsg.replace(/[\r\n]+$/,'');
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}
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this.postMessage(mmsg);
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return false;
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}
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return true;
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},
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/**
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* Update status message
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*
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* @param {Object} args Array of arguments. Must contain 'errorCode' and
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* 'errorMessage' keys
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* @param {String} descr Error description
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*/
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handleError: function(args, descr) {
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if (args.errorCode) {
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this.view.setStatus(args.errorMessage);
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} else {
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this.view.setStatus('reconnecting');
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}
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},
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/**
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* Apply new user's name
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*/
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applyName: function() {
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this.changeName($('uname').value);
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this.view.hideNameField();
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this.view.updateUserName($('uname').value);
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},
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/**
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* Displays field for new user's name
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*/
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showNameField: function() {
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this.view.showNameField();
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},
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/**
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* Predefined Answer select event handler.
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*
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* Add selected predefined answer to message input and reset predefined
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* answers select box.
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*
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* @param {Object} answerSelect Predefined answer DOM element
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*/
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selectPredefinedAnswer: function(answerSelect) {
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var index = answerSelect.selectedIndex;
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if(index != 0) {
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this.view.displayPredefinedAnswer(index-1);
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this.view.resetSelectedIndex(answerSelect);
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}
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},
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/**
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* Toggle sound button
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*/
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toggleSound: function() {
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var tsound = $('soundimg');
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if(!tsound) {
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return;
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}
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if(tsound.className.match(new RegExp("\\bisound\\b"))) {
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this.view.changeSoundButtonState(false);
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} else {
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this.view.changeSoundButtonState(true);
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}
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}
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} |