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786 lines
39 KiB
C#
786 lines
39 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using System.Reflection;
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using System.Threading;
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using System.Windows.Forms;
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using System.ComponentModel;
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namespace gma.System.Windows
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{
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/// <summary>
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/// see: http://www.codeproject.com/KB/cs/globalhook.aspx
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/// This class allows you to tap keyboard and mouse and / or to detect their activity even when an
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/// application runes in background or does not have any user interface at all. This class raises
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/// common .NET events with KeyEventArgs and MouseEventArgs so you can easily retrive any information you need.
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/// </summary>
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public class UserActivityHook
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{
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#region Windows structure definitions
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/// <summary>
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/// The POINT structure defines the x- and y- coordinates of a point.
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/// </summary>
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/// <remarks>
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/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/rectangl_0tiq.asp
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/// </remarks>
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[StructLayout(LayoutKind.Sequential)]
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private class POINT
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{
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/// <summary>
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/// Specifies the x-coordinate of the point.
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/// </summary>
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public int x;
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/// <summary>
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/// Specifies the y-coordinate of the point.
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/// </summary>
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public int y;
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}
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/// <summary>
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/// The MOUSEHOOKSTRUCT structure contains information about a mouse event passed to a WH_MOUSE hook procedure, MouseProc.
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/// </summary>
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/// <remarks>
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/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp
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/// </remarks>
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[StructLayout(LayoutKind.Sequential)]
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private class MouseHookStruct
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{
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/// <summary>
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/// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates.
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/// </summary>
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public POINT pt;
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/// <summary>
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/// Handle to the window that will receive the mouse message corresponding to the mouse event.
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/// </summary>
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public int hwnd;
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/// <summary>
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/// Specifies the hit-test value. For a list of hit-test values, see the description of the WM_NCHITTEST message.
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/// </summary>
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public int wHitTestCode;
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/// <summary>
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/// Specifies extra information associated with the message.
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/// </summary>
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public int dwExtraInfo;
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}
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/// <summary>
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/// The MSLLHOOKSTRUCT structure contains information about a low-level keyboard input event.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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private class MouseLLHookStruct
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{
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/// <summary>
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/// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates.
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/// </summary>
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public POINT pt;
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/// <summary>
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/// If the message is WM_MOUSEWHEEL, the high-order word of this member is the wheel delta.
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/// The low-order word is reserved. A positive value indicates that the wheel was rotated forward,
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/// away from the user; a negative value indicates that the wheel was rotated backward, toward the user.
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/// One wheel click is defined as WHEEL_DELTA, which is 120.
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///If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP,
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/// or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released,
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/// and the low-order word is reserved. This value can be one or more of the following values. Otherwise, mouseData is not used.
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///XBUTTON1
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///The first X button was pressed or released.
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///XBUTTON2
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///The second X button was pressed or released.
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/// </summary>
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public int mouseData;
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/// <summary>
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/// Specifies the event-injected flag. An application can use the following value to test the mouse flags. Value Purpose
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///LLMHF_INJECTED Test the event-injected flag.
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///0
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///Specifies whether the event was injected. The value is 1 if the event was injected; otherwise, it is 0.
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///1-15
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///Reserved.
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/// </summary>
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public int flags;
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/// <summary>
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/// Specifies the time stamp for this message.
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/// </summary>
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public int time;
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/// <summary>
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/// Specifies extra information associated with the message.
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/// </summary>
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public int dwExtraInfo;
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}
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/// <summary>
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/// The KBDLLHOOKSTRUCT structure contains information about a low-level keyboard input event.
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/// </summary>
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/// <remarks>
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/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp
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/// </remarks>
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[StructLayout(LayoutKind.Sequential)]
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private class KeyboardHookStruct
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{
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/// <summary>
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/// Specifies a virtual-key code. The code must be a value in the range 1 to 254.
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/// </summary>
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public int vkCode;
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/// <summary>
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/// Specifies a hardware scan code for the key.
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/// </summary>
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public int scanCode;
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/// <summary>
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/// Specifies the extended-key flag, event-injected flag, context code, and transition-state flag.
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/// </summary>
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public int flags;
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/// <summary>
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/// Specifies the time stamp for this message.
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/// </summary>
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public int time;
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/// <summary>
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/// Specifies extra information associated with the message.
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/// </summary>
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public int dwExtraInfo;
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}
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#endregion
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#region Windows function imports
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/// <summary>
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/// The SetWindowsHookEx function installs an application-defined hook procedure into a hook chain.
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/// You would install a hook procedure to monitor the system for certain types of events. These events
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/// are associated either with a specific thread or with all threads in the same desktop as the calling thread.
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/// </summary>
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/// <param name="idHook">
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/// [in] Specifies the type of hook procedure to be installed. This parameter can be one of the following values.
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/// </param>
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/// <param name="lpfn">
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/// [in] Pointer to the hook procedure. If the dwThreadId parameter is zero or specifies the identifier of a
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/// thread created by a different process, the lpfn parameter must point to a hook procedure in a dynamic-link
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/// library (DLL). Otherwise, lpfn can point to a hook procedure in the code associated with the current process.
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/// </param>
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/// <param name="hMod">
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/// [in] Handle to the DLL containing the hook procedure pointed to by the lpfn parameter.
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/// The hMod parameter must be set to NULL if the dwThreadId parameter specifies a thread created by
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/// the current process and if the hook procedure is within the code associated with the current process.
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/// </param>
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/// <param name="dwThreadId">
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/// [in] Specifies the identifier of the thread with which the hook procedure is to be associated.
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/// If this parameter is zero, the hook procedure is associated with all existing threads running in the
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/// same desktop as the calling thread.
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/// </param>
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/// <returns>
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/// If the function succeeds, the return value is the handle to the hook procedure.
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/// If the function fails, the return value is NULL. To get extended error information, call GetLastError.
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/// </returns>
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/// <remarks>
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/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
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/// </remarks>
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[DllImport("user32.dll", CharSet = CharSet.Auto,
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CallingConvention = CallingConvention.StdCall, SetLastError = true)]
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private static extern int SetWindowsHookEx(
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int idHook,
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HookProc lpfn,
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IntPtr hMod,
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int dwThreadId);
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/// <summary>
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/// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function.
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/// </summary>
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/// <param name="idHook">
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/// [in] Handle to the hook to be removed. This parameter is a hook handle obtained by a previous call to SetWindowsHookEx.
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/// </param>
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/// <returns>
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/// If the function succeeds, the return value is nonzero.
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/// If the function fails, the return value is zero. To get extended error information, call GetLastError.
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/// </returns>
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/// <remarks>
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/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
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/// </remarks>
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[DllImport("user32.dll", CharSet = CharSet.Auto,
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CallingConvention = CallingConvention.StdCall, SetLastError = true)]
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private static extern int UnhookWindowsHookEx(int idHook);
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/// <summary>
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/// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain.
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/// A hook procedure can call this function either before or after processing the hook information.
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/// </summary>
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/// <param name="idHook">Ignored.</param>
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/// <param name="nCode">
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/// [in] Specifies the hook code passed to the current hook procedure.
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/// The next hook procedure uses this code to determine how to process the hook information.
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/// </param>
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/// <param name="wParam">
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/// [in] Specifies the wParam value passed to the current hook procedure.
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/// The meaning of this parameter depends on the type of hook associated with the current hook chain.
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/// </param>
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/// <param name="lParam">
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/// [in] Specifies the lParam value passed to the current hook procedure.
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/// The meaning of this parameter depends on the type of hook associated with the current hook chain.
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/// </param>
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/// <returns>
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/// This value is returned by the next hook procedure in the chain.
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/// The current hook procedure must also return this value. The meaning of the return value depends on the hook type.
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/// For more information, see the descriptions of the individual hook procedures.
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/// </returns>
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/// <remarks>
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/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
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/// </remarks>
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[DllImport("user32.dll", CharSet = CharSet.Auto,
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CallingConvention = CallingConvention.StdCall)]
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private static extern int CallNextHookEx(
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int idHook,
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int nCode,
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int wParam,
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IntPtr lParam);
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/// <summary>
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/// The CallWndProc hook procedure is an application-defined or library-defined callback
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/// function used with the SetWindowsHookEx function. The HOOKPROC type defines a pointer
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/// to this callback function. CallWndProc is a placeholder for the application-defined
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/// or library-defined function name.
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/// </summary>
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/// <param name="nCode">
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/// [in] Specifies whether the hook procedure must process the message.
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/// If nCode is HC_ACTION, the hook procedure must process the message.
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/// If nCode is less than zero, the hook procedure must pass the message to the
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/// CallNextHookEx function without further processing and must return the
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/// value returned by CallNextHookEx.
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/// </param>
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/// <param name="wParam">
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/// [in] Specifies whether the message was sent by the current thread.
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/// If the message was sent by the current thread, it is nonzero; otherwise, it is zero.
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/// </param>
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/// <param name="lParam">
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/// [in] Pointer to a CWPSTRUCT structure that contains details about the message.
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/// </param>
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/// <returns>
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/// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx.
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/// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx
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/// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC
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/// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook
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/// procedure does not call CallNextHookEx, the return value should be zero.
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/// </returns>
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/// <remarks>
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/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/callwndproc.asp
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/// </remarks>
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private delegate int HookProc(int nCode, int wParam, IntPtr lParam);
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/// <summary>
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/// The ToAscii function translates the specified virtual-key code and keyboard
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/// state to the corresponding character or characters. The function translates the code
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/// using the input language and physical keyboard layout identified by the keyboard layout handle.
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/// </summary>
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/// <param name="uVirtKey">
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/// [in] Specifies the virtual-key code to be translated.
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/// </param>
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/// <param name="uScanCode">
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/// [in] Specifies the hardware scan code of the key to be translated.
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/// The high-order bit of this value is set if the key is up (not pressed).
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/// </param>
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/// <param name="lpbKeyState">
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/// [in] Pointer to a 256-byte array that contains the current keyboard state.
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/// Each element (byte) in the array contains the state of one key.
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/// If the high-order bit of a byte is set, the key is down (pressed).
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/// The low bit, if set, indicates that the key is toggled on. In this function,
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/// only the toggle bit of the CAPS LOCK key is relevant. The toggle state
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/// of the NUM LOCK and SCROLL LOCK keys is ignored.
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/// </param>
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/// <param name="lpwTransKey">
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/// [out] Pointer to the buffer that receives the translated character or characters.
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/// </param>
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/// <param name="fuState">
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/// [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise.
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/// </param>
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/// <returns>
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/// If the specified key is a dead key, the return value is negative. Otherwise, it is one of the following values.
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/// Value Meaning
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/// 0 The specified virtual key has no translation for the current state of the keyboard.
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/// 1 One character was copied to the buffer.
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/// 2 Two characters were copied to the buffer. This usually happens when a dead-key character
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/// (accent or diacritic) stored in the keyboard layout cannot be composed with the specified
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/// virtual key to form a single character.
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/// </returns>
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/// <remarks>
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/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp
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/// </remarks>
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[DllImport("user32")]
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private static extern int ToAscii(
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int uVirtKey,
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int uScanCode,
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byte[] lpbKeyState,
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byte[] lpwTransKey,
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int fuState);
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/// <summary>
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/// The GetKeyboardState function copies the status of the 256 virtual keys to the
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/// specified buffer.
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/// </summary>
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/// <param name="pbKeyState">
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/// [in] Pointer to a 256-byte array that contains keyboard key states.
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/// </param>
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/// <returns>
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/// If the function succeeds, the return value is nonzero.
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/// If the function fails, the return value is zero. To get extended error information, call GetLastError.
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/// </returns>
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/// <remarks>
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/// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp
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/// </remarks>
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[DllImport("user32")]
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private static extern int GetKeyboardState(byte[] pbKeyState);
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[DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
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private static extern short GetKeyState(int vKey);
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#endregion
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#region Windows constants
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//values from Winuser.h in Microsoft SDK.
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/// <summary>
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/// Windows NT/2000/XP: Installs a hook procedure that monitors low-level mouse input events.
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/// </summary>
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private const int WH_MOUSE_LL = 14;
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/// <summary>
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/// Windows NT/2000/XP: Installs a hook procedure that monitors low-level keyboard input events.
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/// </summary>
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private const int WH_KEYBOARD_LL = 13;
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/// <summary>
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/// Installs a hook procedure that monitors mouse messages. For more information, see the MouseProc hook procedure.
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/// </summary>
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private const int WH_MOUSE = 7;
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/// <summary>
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/// Installs a hook procedure that monitors keystroke messages. For more information, see the KeyboardProc hook procedure.
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/// </summary>
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private const int WH_KEYBOARD = 2;
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/// <summary>
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/// The WM_MOUSEMOVE message is posted to a window when the cursor moves.
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/// </summary>
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private const int WM_MOUSEMOVE = 0x200;
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/// <summary>
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/// The WM_LBUTTONDOWN message is posted when the user presses the left mouse button
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/// </summary>
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private const int WM_LBUTTONDOWN = 0x201;
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/// <summary>
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/// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button
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/// </summary>
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private const int WM_RBUTTONDOWN = 0x204;
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/// <summary>
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/// The WM_MBUTTONDOWN message is posted when the user presses the middle mouse button
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/// </summary>
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private const int WM_MBUTTONDOWN = 0x207;
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/// <summary>
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/// The WM_LBUTTONUP message is posted when the user releases the left mouse button
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/// </summary>
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private const int WM_LBUTTONUP = 0x202;
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/// <summary>
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/// The WM_RBUTTONUP message is posted when the user releases the right mouse button
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/// </summary>
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private const int WM_RBUTTONUP = 0x205;
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/// <summary>
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/// The WM_MBUTTONUP message is posted when the user releases the middle mouse button
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/// </summary>
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private const int WM_MBUTTONUP = 0x208;
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/// <summary>
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/// The WM_LBUTTONDBLCLK message is posted when the user double-clicks the left mouse button
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/// </summary>
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private const int WM_LBUTTONDBLCLK = 0x203;
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/// <summary>
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/// The WM_RBUTTONDBLCLK message is posted when the user double-clicks the right mouse button
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/// </summary>
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private const int WM_RBUTTONDBLCLK = 0x206;
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/// <summary>
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/// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button
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/// </summary>
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private const int WM_MBUTTONDBLCLK = 0x209;
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/// <summary>
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/// The WM_MOUSEWHEEL message is posted when the user presses the mouse wheel.
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/// </summary>
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private const int WM_MOUSEWHEEL = 0x020A;
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/// <summary>
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/// The WM_KEYDOWN message is posted to the window with the keyboard focus when a nonsystem
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/// key is pressed. A nonsystem key is a key that is pressed when the ALT key is not pressed.
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/// </summary>
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private const int WM_KEYDOWN = 0x100;
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/// <summary>
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/// The WM_KEYUP message is posted to the window with the keyboard focus when a nonsystem
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/// key is released. A nonsystem key is a key that is pressed when the ALT key is not pressed,
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/// or a keyboard key that is pressed when a window has the keyboard focus.
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/// </summary>
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private const int WM_KEYUP = 0x101;
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/// <summary>
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/// The WM_SYSKEYDOWN message is posted to the window with the keyboard focus when the user
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/// presses the F10 key (which activates the menu bar) or holds down the ALT key and then
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/// presses another key. It also occurs when no window currently has the keyboard focus;
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/// in this case, the WM_SYSKEYDOWN message is sent to the active window. The window that
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/// receives the message can distinguish between these two contexts by checking the context
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/// code in the lParam parameter.
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/// </summary>
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private const int WM_SYSKEYDOWN = 0x104;
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/// <summary>
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/// The WM_SYSKEYUP message is posted to the window with the keyboard focus when the user
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/// releases a key that was pressed while the ALT key was held down. It also occurs when no
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/// window currently has the keyboard focus; in this case, the WM_SYSKEYUP message is sent
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/// to the active window. The window that receives the message can distinguish between
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/// these two contexts by checking the context code in the lParam parameter.
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/// </summary>
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private const int WM_SYSKEYUP = 0x105;
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private const byte VK_SHIFT = 0x10;
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private const byte VK_CAPITAL = 0x14;
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private const byte VK_NUMLOCK = 0x90;
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#endregion
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/// <summary>
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/// Creates an instance of UserActivityHook object and sets mouse and keyboard hooks.
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/// </summary>
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/// <exception cref="Win32Exception">Any windows problem.</exception>
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public UserActivityHook()
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|
{
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|
Start();
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}
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|
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/// <summary>
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/// Creates an instance of UserActivityHook object and installs both or one of mouse and/or keyboard hooks and starts rasing events
|
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/// </summary>
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/// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>
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|
/// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>
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|
/// <exception cref="Win32Exception">Any windows problem.</exception>
|
|
/// <remarks>
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|
/// To create an instance without installing hooks call new UserActivityHook(false, false)
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|
/// </remarks>
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public UserActivityHook(bool InstallMouseHook, bool InstallKeyboardHook)
|
|
{
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Start(InstallMouseHook, InstallKeyboardHook);
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|
}
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|
|
|
/// <summary>
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|
/// Destruction.
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|
/// </summary>
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|
~UserActivityHook()
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|
{
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|
//uninstall hooks and do not throw exceptions
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Stop(true, true, false);
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|
}
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|
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|
/// <summary>
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/// Occurs when the user moves the mouse, presses any mouse button or scrolls the wheel
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|
/// </summary>
|
|
public event MouseEventHandler OnMouseActivity;
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/// <summary>
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/// Occurs when the user presses a key
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|
/// </summary>
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|
public event KeyEventHandler KeyDown;
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|
/// <summary>
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|
/// Occurs when the user presses and releases
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|
/// </summary>
|
|
public event KeyPressEventHandler KeyPress;
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|
/// <summary>
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|
/// Occurs when the user releases a key
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|
/// </summary>
|
|
public event KeyEventHandler KeyUp;
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|
|
|
|
|
/// <summary>
|
|
/// Stores the handle to the mouse hook procedure.
|
|
/// </summary>
|
|
private int hMouseHook = 0;
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|
/// <summary>
|
|
/// Stores the handle to the keyboard hook procedure.
|
|
/// </summary>
|
|
private int hKeyboardHook = 0;
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|
|
|
|
|
/// <summary>
|
|
/// Declare MouseHookProcedure as HookProc type.
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|
/// </summary>
|
|
private static HookProc MouseHookProcedure;
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|
/// <summary>
|
|
/// Declare KeyboardHookProcedure as HookProc type.
|
|
/// </summary>
|
|
private static HookProc KeyboardHookProcedure;
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|
|
|
|
|
/// <summary>
|
|
/// Installs both mouse and keyboard hooks and starts rasing events
|
|
/// </summary>
|
|
/// <exception cref="Win32Exception">Any windows problem.</exception>
|
|
public void Start()
|
|
{
|
|
this.Start(true, true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Installs both or one of mouse and/or keyboard hooks and starts rasing events
|
|
/// </summary>
|
|
/// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>
|
|
/// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>
|
|
/// <exception cref="Win32Exception">Any windows problem.</exception>
|
|
public void Start(bool InstallMouseHook, bool InstallKeyboardHook)
|
|
{
|
|
// install Mouse hook only if it is not installed and must be installed
|
|
if (hMouseHook == 0 && InstallMouseHook)
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|
{
|
|
// Create an instance of HookProc.
|
|
MouseHookProcedure = new HookProc(MouseHookProc);
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|
//install hook
|
|
hMouseHook = SetWindowsHookEx(
|
|
WH_MOUSE_LL,
|
|
MouseHookProcedure,
|
|
Marshal.GetHINSTANCE(
|
|
Assembly.GetExecutingAssembly().GetModules()[0]),
|
|
0);
|
|
//If SetWindowsHookEx fails.
|
|
if (hMouseHook == 0)
|
|
{
|
|
//Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.
|
|
int errorCode = Marshal.GetLastWin32Error();
|
|
//do cleanup
|
|
Stop(true, false, false);
|
|
//Initializes and throws a new instance of the Win32Exception class with the specified error.
|
|
throw new Win32Exception(errorCode);
|
|
}
|
|
}
|
|
|
|
// install Keyboard hook only if it is not installed and must be installed
|
|
if (hKeyboardHook == 0 && InstallKeyboardHook)
|
|
{
|
|
// Create an instance of HookProc.
|
|
KeyboardHookProcedure = new HookProc(KeyboardHookProc);
|
|
//install hook
|
|
hKeyboardHook = SetWindowsHookEx(
|
|
WH_KEYBOARD_LL,
|
|
KeyboardHookProcedure,
|
|
Marshal.GetHINSTANCE(
|
|
Assembly.GetExecutingAssembly().GetModules()[0]),
|
|
0);
|
|
//If SetWindowsHookEx fails.
|
|
if (hKeyboardHook == 0)
|
|
{
|
|
//Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.
|
|
int errorCode = Marshal.GetLastWin32Error();
|
|
//do cleanup
|
|
Stop(false, true, false);
|
|
//Initializes and throws a new instance of the Win32Exception class with the specified error.
|
|
throw new Win32Exception(errorCode);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stops monitoring both mouse and keyboard events and rasing events.
|
|
/// </summary>
|
|
/// <exception cref="Win32Exception">Any windows problem.</exception>
|
|
public void Stop()
|
|
{
|
|
this.Stop(true, true, true);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stops monitoring both or one of mouse and/or keyboard events and rasing events.
|
|
/// </summary>
|
|
/// <param name="UninstallMouseHook"><b>true</b> if mouse hook must be uninstalled</param>
|
|
/// <param name="UninstallKeyboardHook"><b>true</b> if keyboard hook must be uninstalled</param>
|
|
/// <param name="ThrowExceptions"><b>true</b> if exceptions which occured during uninstalling must be thrown</param>
|
|
/// <exception cref="Win32Exception">Any windows problem.</exception>
|
|
public void Stop(bool UninstallMouseHook, bool UninstallKeyboardHook, bool ThrowExceptions)
|
|
{
|
|
//if mouse hook set and must be uninstalled
|
|
if (hMouseHook != 0 && UninstallMouseHook)
|
|
{
|
|
//uninstall hook
|
|
int retMouse = UnhookWindowsHookEx(hMouseHook);
|
|
//reset invalid handle
|
|
hMouseHook = 0;
|
|
//if failed and exception must be thrown
|
|
if (retMouse == 0 && ThrowExceptions)
|
|
{
|
|
//Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.
|
|
int errorCode = Marshal.GetLastWin32Error();
|
|
//Initializes and throws a new instance of the Win32Exception class with the specified error.
|
|
throw new Win32Exception(errorCode);
|
|
}
|
|
}
|
|
|
|
//if keyboard hook set and must be uninstalled
|
|
if (hKeyboardHook != 0 && UninstallKeyboardHook)
|
|
{
|
|
//uninstall hook
|
|
int retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
|
|
//reset invalid handle
|
|
hKeyboardHook = 0;
|
|
//if failed and exception must be thrown
|
|
if (retKeyboard == 0 && ThrowExceptions)
|
|
{
|
|
//Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set.
|
|
int errorCode = Marshal.GetLastWin32Error();
|
|
//Initializes and throws a new instance of the Win32Exception class with the specified error.
|
|
throw new Win32Exception(errorCode);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// A callback function which will be called every time a mouse activity detected.
|
|
/// </summary>
|
|
/// <param name="nCode">
|
|
/// [in] Specifies whether the hook procedure must process the message.
|
|
/// If nCode is HC_ACTION, the hook procedure must process the message.
|
|
/// If nCode is less than zero, the hook procedure must pass the message to the
|
|
/// CallNextHookEx function without further processing and must return the
|
|
/// value returned by CallNextHookEx.
|
|
/// </param>
|
|
/// <param name="wParam">
|
|
/// [in] Specifies whether the message was sent by the current thread.
|
|
/// If the message was sent by the current thread, it is nonzero; otherwise, it is zero.
|
|
/// </param>
|
|
/// <param name="lParam">
|
|
/// [in] Pointer to a CWPSTRUCT structure that contains details about the message.
|
|
/// </param>
|
|
/// <returns>
|
|
/// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx.
|
|
/// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx
|
|
/// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC
|
|
/// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook
|
|
/// procedure does not call CallNextHookEx, the return value should be zero.
|
|
/// </returns>
|
|
private int MouseHookProc(int nCode, int wParam, IntPtr lParam)
|
|
{
|
|
// if ok and someone listens to our events
|
|
if ((nCode >= 0) && (OnMouseActivity != null))
|
|
{
|
|
//Marshall the data from callback.
|
|
MouseLLHookStruct mouseHookStruct = (MouseLLHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseLLHookStruct));
|
|
|
|
//detect button clicked
|
|
MouseButtons button = MouseButtons.None;
|
|
short mouseDelta = 0;
|
|
switch (wParam)
|
|
{
|
|
case WM_LBUTTONDOWN:
|
|
//case WM_LBUTTONUP:
|
|
//case WM_LBUTTONDBLCLK:
|
|
button = MouseButtons.Left;
|
|
break;
|
|
case WM_RBUTTONDOWN:
|
|
//case WM_RBUTTONUP:
|
|
//case WM_RBUTTONDBLCLK:
|
|
button = MouseButtons.Right;
|
|
break;
|
|
case WM_MOUSEWHEEL:
|
|
//If the message is WM_MOUSEWHEEL, the high-order word of mouseData member is the wheel delta.
|
|
//One wheel click is defined as WHEEL_DELTA, which is 120.
|
|
//(value >> 16) & 0xffff; retrieves the high-order word from the given 32-bit value
|
|
mouseDelta = (short)((mouseHookStruct.mouseData >> 16) & 0xffff);
|
|
//TODO: X BUTTONS (I havent them so was unable to test)
|
|
//If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP,
|
|
//or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released,
|
|
//and the low-order word is reserved. This value can be one or more of the following values.
|
|
//Otherwise, mouseData is not used.
|
|
break;
|
|
}
|
|
|
|
//double clicks
|
|
int clickCount = 0;
|
|
if (button != MouseButtons.None)
|
|
if (wParam == WM_LBUTTONDBLCLK || wParam == WM_RBUTTONDBLCLK) clickCount = 2;
|
|
else clickCount = 1;
|
|
|
|
//generate event
|
|
MouseEventArgs e = new MouseEventArgs(
|
|
button,
|
|
clickCount,
|
|
mouseHookStruct.pt.x,
|
|
mouseHookStruct.pt.y,
|
|
mouseDelta);
|
|
//raise it
|
|
OnMouseActivity(this, e);
|
|
}
|
|
//call next hook
|
|
return CallNextHookEx(hMouseHook, nCode, wParam, lParam);
|
|
}
|
|
|
|
/// <summary>
|
|
/// A callback function which will be called every time a keyboard activity detected.
|
|
/// </summary>
|
|
/// <param name="nCode">
|
|
/// [in] Specifies whether the hook procedure must process the message.
|
|
/// If nCode is HC_ACTION, the hook procedure must process the message.
|
|
/// If nCode is less than zero, the hook procedure must pass the message to the
|
|
/// CallNextHookEx function without further processing and must return the
|
|
/// value returned by CallNextHookEx.
|
|
/// </param>
|
|
/// <param name="wParam">
|
|
/// [in] Specifies whether the message was sent by the current thread.
|
|
/// If the message was sent by the current thread, it is nonzero; otherwise, it is zero.
|
|
/// </param>
|
|
/// <param name="lParam">
|
|
/// [in] Pointer to a CWPSTRUCT structure that contains details about the message.
|
|
/// </param>
|
|
/// <returns>
|
|
/// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx.
|
|
/// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx
|
|
/// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC
|
|
/// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook
|
|
/// procedure does not call CallNextHookEx, the return value should be zero.
|
|
/// </returns>
|
|
private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
|
|
{
|
|
//indicates if any of underlaing events set e.Handled flag
|
|
bool handled = false;
|
|
//it was ok and someone listens to events
|
|
if ((nCode >= 0) && (KeyDown != null || KeyUp != null || KeyPress != null))
|
|
{
|
|
//read structure KeyboardHookStruct at lParam
|
|
KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
|
|
//raise KeyDown
|
|
if (KeyDown != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
|
|
{
|
|
Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
|
|
KeyEventArgs e = new KeyEventArgs(keyData);
|
|
KeyDown(this, e);
|
|
handled = handled || e.Handled;
|
|
}
|
|
|
|
// raise KeyPress
|
|
if (KeyPress != null && wParam == WM_KEYDOWN)
|
|
{
|
|
bool isDownShift = ((GetKeyState(VK_SHIFT) & 0x80) == 0x80 ? true : false);
|
|
bool isDownCapslock = (GetKeyState(VK_CAPITAL) != 0 ? true : false);
|
|
|
|
byte[] keyState = new byte[256];
|
|
GetKeyboardState(keyState);
|
|
byte[] inBuffer = new byte[2];
|
|
if (ToAscii(MyKeyboardHookStruct.vkCode,
|
|
MyKeyboardHookStruct.scanCode,
|
|
keyState,
|
|
inBuffer,
|
|
MyKeyboardHookStruct.flags) == 1)
|
|
{
|
|
char key = (char)inBuffer[0];
|
|
if ((isDownCapslock ^ isDownShift) && Char.IsLetter(key)) key = Char.ToUpper(key);
|
|
KeyPressEventArgs e = new KeyPressEventArgs(key);
|
|
KeyPress(this, e);
|
|
handled = handled || e.Handled;
|
|
}
|
|
}
|
|
|
|
// raise KeyUp
|
|
if (KeyUp != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
|
|
{
|
|
Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
|
|
KeyEventArgs e = new KeyEventArgs(keyData);
|
|
KeyUp(this, e);
|
|
handled = handled || e.Handled;
|
|
}
|
|
|
|
}
|
|
|
|
//if event handled in application do not handoff to other listeners
|
|
if (handled)
|
|
return 1;
|
|
else
|
|
return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
|
|
}
|
|
}
|
|
}
|